Joshua Williams

Exit Interview is a short, top-down shooter about an office worker attempting to escape his soul-crushing job—only to discover the building’s “management” is made of literal demons. As you progress floor by floor, the drab corporate environment gradually warps into a twisted industrial underworld. Players unlock weapons, fight demonic coworkers, avoid traps, and push toward the final exit. Developed as a compact 2–3 month project under Old Rogue Studio, this game blends grimy office satire with fast-paced action and light progression systems.
Quick Facts
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Engine: Unreal Engine 5.3
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Development Time: 2–3 months (in progress)
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Status: In Production
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Platforms: Steam, itch.io, Epic Games Store, Old Rogue Studio Website
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Tools: Unreal Engine, Blender, Affinityv3, Reallusion Character Creator 4 and iClone 8.
