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Game Designer
Game Developer
Studio Founder
Optimist

Human

In every project, I seek to strike a delicate balance between innovation and familiarity, creating experiences that captivate both seasoned gamers and newcomers alike. My portfolio is a testament to my dedication to quality, showcasing a collection of projects, each with its own unique fingerprint of creativity.

Current Work

Exit Interview is a compact top-down shooter centered around fast combat, weapon progression, and escalating environments. The player begins in a mundane office space, but each new floor reveals a deeper corruption—walls crack open, cubicles distort, and demons replace coworkers. Players unlock weapons, conserve ammo, find health pickups, and push toward the exit one level at a time. Built as a short-scope production for Old Rogue Studio, the project emphasizes clean systems design, readability, and tight gameplay loops.

Other Work

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